Proper training is one of the key success factors in Agile transformations

37% of companies struggle with Agile adoption due to teams not understanding what Agile is.*

27% put it down to insufficient training.*

*Source: The 17th State of Agile Report

Help your teams overcome these challenges with the right training from an expert professional

Recognized

All training materials are created by licensed trainers and experience Agile leaders, so you can be sure to learn from the best.

Personalized

Every team and company is different. Focus on what really matters to your team right now by easily adjusting any part of the classes available.

Available

Whether your team is co-located or distributed accross the globe, we can easily bring them together in either in-person training, or an engaging online setting.

Find a class that works best for your team

Our classes and workshops

Applying Professional Scrum (APS)

The official Scrum.org class in which students experience Professional Scrum and the Scrum framework through running a series of Sprints and creating a product. This class is a great introduction to Agile and Scrum.

Professional Scrum Master (PSM)

This official Scrum.org class is focused on the role of the Scrum Master and intended for professionals new to Scrum. The class is a great introduction to both Scrum and Scrum Master responsibilities in a team.

Professional Scrum Master Advanced (PSM-A)

This official Scrum.org class is intended to help Scrum Masters with some experience in the role to take the next step in their career and their work, bringing new practices and tools they can use in their daily work.

Professional Agile Leadership Essentials (PAL-E)

This official Scrum.org class is focusing on the role of an Agile Leader and is a perfect introduction to new ways of working for anyone who is managing and leading a new or experienced Agile team.

Professional Scrum Facilitation Skills (PSFS)

This official Scrum.org class is an interactive course designed to help Scrum practitioners develop a facilitator’s mindset, proficiency in facilitation skills, and learn when and how to select effective techniques for various circumstances. 

Agile & Scrum Reset

The goal of this workshop is to create alignment and help participants understand the why behind Agile and where it can be applied with the most success. This workshop also gives an overview of the Scrum framework, including the process, roles &  responsibilities, and rules.

Product Definition and Forecasting Workshop

In this workshop, the team comes together to set the expectations around their product, its vision, customers, and success criteria. They also review various Agile practices and tools to help create forecasts and roadmaps that can be then implemented in their work. 

Mastering Retrospectives Workshop

In this hands-on working session, we will focus on learning ways to make retrospectives, lessons learned, and post-mortems more productive and engaging with a bigger focus on finding solutions. It is intended for facilitators, team leads, and Scrum Masters working with Agile teams.

Applying Professional Scrum (APS)

Description

Applying Professional Scrum (APS) is a hands-on, activity based course in which students experience Professional Scrum and the Scrum framework through running a series of Sprints and creating a product.

The course provides an interactive learning environment for students to engage in discussion, team-based exercises, and individual reflection.

Learning Objectives

  • Learn about Agility and how Scrum differs from traditional plan-driven work models
  • Develop an Agile mindset by focusing on professionalism, experimentation, and outcomes
  • Learn (or relearn) the fundamentals of Scrum and how to apply them correctly
  • Develop an  understanding of what it is like to use Scrum and  if it is right for your team
  • Learn how to be a great Scrum Team member, or how to support a great Scrum Team
  • Leave the class with ways to identify common pitfalls and how to avoid them
  • Students use a set of  proven practices throughout the class that can be used to enhance their application of Scrum
  • Leave with tools that help Identify the first steps  in applying Professional Scrum with your team

Interested in training your team?

Schedule

This is a 15-hour class usually done in two days.

  • Start on both days: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: between 4:30 PM and 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

Professionals new to Agile and Scrum who want to understand and experience this way of working.

Topics Covered

  • Fundamentals of Scrum and Agile: why and why now?
  • Introducing the Scrum framework
  • Deep-dive into Scrum events and accountabilities
  • Planning with Scrum and Agile practices
  • Getting started with Scrum
  • Simulation of building a product within Sprints using Scrum

Pricing

$1,100 per attendee or lower depending on group size

Travel expenses for in-person training calculated separately

Certification

All attendees will receive one free attempt at the Scrum.org PSM I assessment (up-to two attempts with conditions).

Professional Scrum Master (PSM)​

Professional Scrum Master Scrum.org Class

Description

Professional Scrum Master™ (PSM) is an interactive, activity-based
course where students gain a strong understanding of Professional Scrum and the role of the Scrum Master.
Through a combination of discussion and exercises, students develop a deep understanding of the underlying principles of Scrum and the Agile mindset while learning the practices applied by successful Scrum Teams.

Learning Objectives

  • Help Scrum Teams deliver value to their organization
  • Understand the theory and principles behind Scrum and empiricism
  • Understand how each part of the Scrum framework ties back to
    the principles and theory
  • Understand uncertainty and complexity in product delivery
  • Understand the meaning and importance of the Scrum values
  • Learn what Done means and why it is crucial to transparency
  • Know how to use the Product Backlog to plan with agility
  • Understand the importance of self-managing teams, interpersonal skills needed, and the Scrum Master role 
  • Clarify the leadership role a Scrum Master plays on the team
  • Learn the skills and traits and behavior shifts required to be a Scrum Master

Interested in training your team?

Schedule

This is a 15-hour class usually done in two days.

  • Start on both days: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: between 4:30 PM and 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

Professionals new to Scrum who want to learn more about the role of a Scrum Master

Topics Covered

  • Theory behind Scrum, its values and principles
  • The Scrum Framework explained
  • Definition of Done and why it’s essential to deliver a Done product every Sprint
  • Forecasting product delivery with Scrum
  • Practices and concepts to help you build high-performing teams
  • The role of a Scrum Master in various scenarios

Pricing

$1,100 per attendee or lower depending on group size

Travel expenses for in-person training calculated separately

Certification

All attendees will receive one free attempt at the Scrum.org PSM I assessment (up-to two attempts with conditions).

Professional Scrum Master Advanced

Professional Scrum Master Afvanced Scrum.org Class

Description

Professional Scrum Master – Advanced™ (PSM-A) course is an advanced Scrum Master class designed to support Scrum Masters in their professional development.

It focuses on expanding the understanding of the role and gives participants opportunities to hone their coaching, facilitation, and teaching skills/

Learning Objectives

  • Discovering new practices, tools, skills, and stances that make an effective Scrum Master
  • Overcoming misconceptions associated with the role
  • Connecting the Scrum principles and values to how a Scrum Master makes decisions on a day-to-day basis
  • Improving the ability to act as a servant leader
  • Reviewing ways a Scrum Master can support Developers and Product Owners to become more effective
  • Finding new ways to bring positive change to the organization as a whole
  • Provide tips and techniques for the Scrum Master to work with the
    rest of the organization in support of their Scrum Teams
  • Understanding how to support the Scrum Team in delivering Done Increment every Sprint 
  • Understanding the challenges of middle management
  • Connecting with peers and building a community of practice

Interested in training your team?

Schedule

This is a 15-hour class usually done in two days.

  • Start on both days: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: between 4:30 PM and 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

The PSM-A course is intended
for Scrum Masters with at least one year of experience who are looking to grow their knowledge and abilities as a Scrum Master.

Topics Covered

  • The difference between an effective and ineffective Scrum Master
  • What makes a successful Scrum Team and how a Scrum Master helps them get there
  • What challenges Product Owners face and how a Scrum Master can support them
  • How to manage organizational change and work with management
  • Getting help in addressing concrete challenges and coaching other Scrum Masters

Pricing

$1,100 per attendee or lower depending on group size

Travel expenses for in-person training calculated separately

Certification

All attendees will receive one free attempt at the Scrum.org PSM II assessment (up-to two attempts with conditions).

Professional Agile Leadership Essentials

Description

Professional Agile Leadership Essentials™ (PAL-E) is a hands-on, activity-based class in which managers and leaders of agile teams gain a strong understanding of how to best support, guide, and coach their teams to create the conditions for great agility.

Learning Objectives

  • Understand how agility can help you improve your organization’s performance
  • Learn the challenges teams face during an Agile transformation and how to remove impediments
  • Discover the shift in management style that a leader must make when going from traditional to agile ways of working
  • Understand the leader’s role in “self-managing” teams
  • Learn how to assess and foster the team’s agile maturity 
  • Discover how to connect values (personal, team and Scrum values) and clear goals to develop high performing teams
  • Identify how to measure the benefits and impacts of agility in your
    organization

Interested in training your team?

Schedule

This is a 15-hour class usually done in two days.

  • Start on both days: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: between 4:30 PM and 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

Managers, team leaders, and executives working with Agile teams.

Note that this course is not an introduction to the Scrum Framework or
to using Scrum. Attendees will get the most from this course if they
have been previously introduced to Scrum.

Topics Covered

  • Why Agile matters
  • Developing people in an Agile environment
  • Measuring agility and success of the transformation
  • How to grow agility as a leader
  • Challenges of an Agile leader
  • Create a plan of action to support agility in your organization

Pricing

$1,100 per attendee or lower depending on group size

Travel expenses for in-person training calculated separately

Certification

All attendees will receive one free attempt at the Scrum.org PAL-E assessment (up-to two attempts with conditions).

Professional Scrum Facilitation Skills

Professional Scrum Facilitation Skills Scrum.org Class

Description

Professional Scrum Facilitation Skills™ is an interactive course designed to help Scrum practitioners develop a facilitator’s mindset, proficiency in facilitation skills, and learn when and how to select effective techniques for various circumstances. Strong facilitation skills enable better problem-solving, more effective Scrum events and greater team alignment, all leading to better outcomes.

Learning Objectives

  • Develop facilitation skills and a facilitator’s mindset 
  • Learn the facilitation principles that experienced facilitators fall back on when interactions are difficult 
  • Understand the roles that facilitation principles and the Scrum Values play in enhancing healthy collaboration in Scrum Teams
  • Explore how facilitation can address challenging scenarios most Scrum Teams encounter
  • Apply facilitation skills and techniques to improve the Scrum events and other interactions
  • Understand how to encourage diverse perspectives, while bringing the team together to reach decisions 
  • Experience the elements of group dynamics and how they influence the decision-making process 
  • Leave class with a toolbox of facilitation techniques and understand how to apply them in different circumstances

Interested in training your team?

Schedule

This is a 7-hour class usually done in one day. The class can be split into two sections across two days if required.

  • Start: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

Scrum Masters and any Scrum Team member interested in learning how to use facilitation to enhance their team’s success

Scrum Coaches, Agile Coaches and Consultants

Topics Covered

  • Facilitation principles and Scrum: how do they connect?
  • Applying facilitation skills and techniques 
  • Improving facilitation skills
  • Trying out different exercises useful in many situations requiring facilitation

Pricing

$1,100 per attendee or lower depending on group size

Travel expenses for in-person training calculated separately

Certification

All attendees will receive one free attempt at the Scrum.org PSFS assessment (up-to two attempts with conditions).

The Agile Reset Workshop

Description

In this full-day workshop, your team will come together to set a strong foundation for the Agile implementation, whether they are starting from scratch or need to level set and re-align on their understanding of new ways of working as well as the goals they need to achieve.

Learning Objectives

  • Understand the difference between traditional and agile approaches to work and how this applies to the team’s day-to-day. 
  • Understand the reasons for implementing agility in organizations and create a sense of urgency for the team to adopt Agile.
  • Learn the foundations of the Scrum Framework and see how it is implemented in teams.
  • Review other Agile frameworks and popular practices and see which ones would be a good fit for the team to implement.
  • Agree on the next steps for implementing what the team learned during the workshop.

Interested in training your team?

Schedule

This is a 7-hour class usually done in one day. The class can be split into two sections across two days if required.

  • Start: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

A new team embarking on an Agile journey or a team that has been working together for some time and needs re-alignment on Agile.

Topics Covered

  • What creates complexity in product development 
  • The Agile Manifesto, its 12 principles, and their application to team’s work
  • Comparing traditional and Agile approaches to work
  • Introduction to the Scrum Framework
  • Applying the Scrum Framework to the team’s reality

Pricing

$400 per attendee. Minimum group size: 10 people

Group discounts apply for bigger groups.

Travel expenses (if applicable) are calculated separately.

Class materials

All attendees will receive class materials with explanations, including notes they took during the class.

Customization

We can remove, replace, add, shorten, or lengthen the agenda items to make this workshop more aligned with the needs of your team.

Other topics may include (but not limited to):

  • Team agreements definition
  • Team self-assessment
  • Agile estimation & forecasting
  • Product & Sprint Goals
  • Writing user stories
  • Agile value metrics
  • Definition of Done
  • Conflict resolution
  • Creating roadmaps
  • Blamess post-mortem
  • Community of Practice kick-off

Product Definition & Forecasting Workshop

Description

In this one day workshop, the team will work collaboratively to create a plan for their product development efforts. The goal is to build clarity around the product the team is working on (or is about to start working on), and help the team define what they need to do next to achieve the objectives set in front of them by the organization. 

Learning Objectives

  • Create alignment around the definition of the product, customers and users
  • Agree on milestones, goals, and metrics the team should work towards
  • Define and prioritize what needs to be done to achieve the goals and start planning delivery
  • Identify the next steps for the team to get started on their product development journey

Interested in training your team?

Schedule

This is a 7-hour class usually done in one day. The class can be split into two sections across two days if required.

  • Start: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

A team starting to build a new product or a team who needs to realign on product goals and KPIs.

It’s best to have all the players in the same room: developers, business representatives,  customers, and executives.

Topics Covered

  • The difference between project management and product development
  • Collaboratively creating the product vision and goals
  • Understanding the customer and building the customer journey map
  • Creating the beginnings of the Product Backlog
  • How to prioritize work
  • How to estimate and forecast in an Agile environment

Pricing

$400 per attendee. Minimum group size: 10 people

Group discounts apply for bigger groups.

Travel expenses (if applicable) are calculated separately.

Class materials

All attendees will receive class materials with explanations, including notes they took during the class.

Customization

We can remove, replace, add, shorten, or lengthen the agenda items to make this workshop more aligned with the needs of your team.

Other topics may include (but not limited to):

  • Team agreements definition
  • Team self-assessment
  • Agile estimation & forecasting
  • Product & Sprint Goals
  • Writing user stories
  • Agile value metrics
  • Definition of Done
  • Conflict resolution
  • Creating roadmaps
  • Blamess post-mortem
  • Community of Practice kick-off

Mastering Retrospectives Workshop

Description

In this hands-on working session, we will focus on learning ways to make retrospectives more productive and engaging. This also applies to post mortems and lessons learned.

The content is created as a joint effort between me, the facilitator, and you, the participants. It offers a unique experience in each workshop because each group of people will bring new insights.

Learning Objectives

  • Identify what separates an awesome retrospective from an awful one
  • Understand what role the Scrum values play in retrospectives and how to apply them to create more productive interactions between team members
  • Define the behaviours to encourage or to discourage during a retrospective and how to do it
  • Learn new simple tools and techniques you can start using right away to solve common retrospective
    challenges
  • Leave with concrete actions steps to implement to improve your next retrospective

Interested in training your team?

Schedule

This is a 7-hour class usually done in one day. The class can be split into two sections across two days if required.

  • Start: 9 AM
  • Lunch break: 12 PM – 1 PM
  • End: 5 PM
  • Breaks: ~10 min every hour or so

Venue

This class can be delivered both in-person and online.

For in-person classes:

  • All attendees must be present in person for the whole duration of the class.
  • The room provided needs to be configurable, i.e. it’s easy to change tables’ placement. 
  • A projector would be useful, but not always required.
  • Enough space on walls should be available to put up the posters with class material.
  • Post-it notes and sharpies can be provided by the trainer.
  • Flipcharts are to be provided by the employer.

For online classes:

  • All attendees must be present for the whole duration of the class.
  • All attendees must be connected via a separate computer, i.e. multiple people cannot connect from one meeting room.
  • Attendees must be able to use their camera, headphones (recommended), and microphone.
  • Attendees must be willing to spend most of the class time on camera.
  • The company policy should allow third-party web applications to be used, such as Zoom and Miro.

Intended Audience

You’ll get the most out of this workshop if you already had
experience with retrospectives in an agile environment.

For roles like a Scrum Master, an Agile/Scrum team member, a Project Manager, or a Team Lead.

Topics Covered

  • What makes a great or a bad retrospectives
  • Common challenges envountered during retrospectives
  • Framing retrospectives: what it is and what it’s not
  • Common mistakes people make in facilitating retrospectives
  • Creating the perfect flow of the meeting
  • Tools and practices to add to your toolbox
  • Helping each other solve concrete challenges with retrospectives

Pricing

$400 per attendee. Minimum group size: 10 people

Group discounts apply for bigger groups.

Travel expenses (if applicable) are calculated separately.

Class materials

All attendees will receive class materials with explanations, including notes they took during the class.

Customization

We can remove, replace, add, shorten, or lengthen the agenda items to make this workshop more aligned with the needs of your team.

Other topics may include (but not limited to):

  • Team agreements definition
  • Team self-assessment
  • Agile estimation & forecasting
  • Product & Sprint Goals
  • Writing user stories
  • Agile value metrics
  • Definition of Done
  • Conflict resolution
  • Creating roadmaps
  • Blamess post-mortem
  • Community of Practice kick-off

Let us know what kind of training you are looking for